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Thousand Year Old Vampire, The First Nights

Now that my character and his background are complete , I’m ready to start playing Thousand Year Old Vampire . Despite the name, there’s no official “time line” of the game, it could last several thousand years or a few decades. The rules recommend that you link various events and times based on what seems the most appropriate. I imagine the first handful of events will all be linked to Lucius’ first nights as a vampire. I open the book (well, ok, PDF) and go to Event 1 and get the following prompt: You are overcome by blood frenzy and destroy someone close to you. Kill a Mortal Character, record an Experience about it. Make a Mortal if needed. Take the skill “Bloodthirsty” I have three major Mortals in Lucius’ life. I’m not sure which would be the best victim for my frenzy, so I decide to roll a die. It could be Manius (1), Aurelia (2), or Marcus (3). I roll a d3 and get 1 for Manius. I hid in the depths of my cellar, hiding from my friends, my slaves. Myself. The night ...

Thousand Year Old Vampire AP #1

I recently stumbled across a new Kickstarter, Thousand Year Old Vampire by Tim Hutchings. It’s a solo game in which you chronicle the millennia long story of a vampire, and their struggles to retain the memory of who they were and what they have done. As someone with a bit of a thing for Solo vampire games (like this one, or this one, or this one, or, hell, I really need to finish this one. ), this concept is pretty much the embodiment of why the hell didn’t I think of this combined with of course I’m fucking backing it .   Seeing that it includes a playtest version of the rules, I pretty much have to try this out. So, I’m starting a new Actual Play. Of course, as I will be using the playtest rules, certain things may differ from the final version. The game itself is something of a creative writing exercise in many ways. You create your character, as well as the circumstances which lead to your embrace as a vampire. After that, you use dice to determine what events b...

Character Creation, All We Love We Leave Behind

Now that I’ve decided on what game I want to play as part of SGAM 2018, it’s time to start filling in some details for the characters. As my random rolls have left me with a “Standard Fantasy” setting, I’ve decided that I might as well go with the default setting provided with All We Love We Leave Behind , a small town called Avalon. It’s a vibrant trading community, though nothing terribly large or important. The bulk of the details will be answered as the play progresses. Though, a few of these are necessary to get the game started, so I’ll be tackling those in this post. The first question to answer is, in many ways, the most important. Who is the Absent ? Who is it that has left, and why have they left. Like almost everything in AWLWLB, this is determined by a random drawing of a card from a standard deck. So, I do that first. I have a fresh deck that I’ve shuffled quite a few times. Drawing from it I get: Three of Clubs

Solo Gaming Month, 2018

As November approaches, we are once more coming to “ SoloGaming Appreciation Month ” (SGAM), an annual event where a bunch of Solo gamers come together to play a game or two with linked elements. Last year was focused on the work of Zach Best and shared Tarot Cards as story inspiration. This year, the theme is a bit more nebulous, “New & Shiny - Play a game or genre that you have never played before,” with a runner up of “Hybrid Game - take a small board game or card game and use it as driver for a solo RPG experience.” So, my challenge for this year is to play a new game or genre. Unfortunately, every game I own I’ve actually played at some point, in some way, even if it wasn’t as a Solo game. So, I decided to branch a bit further out of my comfort zone and try a truly narrative game, specifically one of the “Letter Writing” genre. For those who aren’t aware, this is a genre of game where you take on the role of a writer, trying to communicate with a distant character. ...

MoMj: The Corruption Saga - Session 20

Boldulf, along with his large wolf - Sergei, tracked his family to edge of a cliff where it appears they shuffled around for a few moments and then jumped off? He couldn't imagine them doing so on purpose, so it must've been some magical force or entity that would've caused this tragedy. In either case, it's now his duty to retrieve their bodies and give them a proper burial. Having explored this area around his home towns enough, Boldulf recalls there being a goat path a few days West that would allow him to get to the shores below. Thus, he heads that way. Meanwhile, Deirik, Eirik, Ygvard, and Kiro finally reach the top of the goat path and rapidly survey the scene... they moved fast enough, Torvald's forces have not yet made it here. They quickly move away from the path and out further into the patchy forest to the North so they can finally rest and recuperate. Now that they're here, they'll need to work on linking back up with Boldulf and figure out ...

Experiment in GMless roleplaying

Last night, I finally got to play a GMless game. Ever since I started Solo Role-playing, I've been particularly fascinated with this variation of "standard" role-playing.  To put it simply, it's a "group solo" style game, where multiple players come together and use an Oracle rather than a GM to tell a, for lack of a better term, emergent story. It's obviously a bit of an odd duck, but one that is pretty well documented and supported with the base Mythic game. Since I love both traditional roleplaying as well as Solo, this seemed to be an excellent method to combine the two.  Plus, there's something to be said for an utterly zero-prep style of game.  Well, I managed to rope in a long-time friend of mine, D. He's been an off and on gamer for years, both as a player and as a GM. He's read along some of my Solo AP's, so it wasn't a completely alien concept to him. He still wasn't sure that he "got" it, but was will...

MoMj: The Corruption Saga - Session 19

While giving time for the others to heal up, Eirik, who heals at a supernatural rate (players note: Ironborn Hero Path!), finds some cart tracks that left Kardan in the direction of Svenor and assumes those tracks belonged to the person who lived in the manor house, likely their cousin Kari. Eirik relays this information to the group, and they decide to split up. Deirik, Eirik, Ygvard, and Kiro will head for Svenor. Boldulf and Sergei will stealthily remain near Kardan to observe how Torvald and his troops respond to this incursion and the burnt manor house. Once Boldulf learns all he can, the plan is for him to use his keen tracking abilities to follow the others and meet them near Svenor. Deirik, Eirik, Ygvard, and Kiro take off to the South, cleverly avoiding a few Shadow patrols along the way. It doesn't take long before Svenor is in sight. This is practically Deirik and Eirik's home town, as this town is located directly above the Cave of Mjarn, their true home. Memories...