Skip to main content

Character Creation, All We Love We Leave Behind

Now that I’ve decided on what game I want to play as part of SGAM 2018, it’s time to start filling in some details for the characters. As my random rolls have left me with a “Standard Fantasy” setting, I’ve decided that I might as well go with the default setting provided with All We Love We Leave Behind, a small town called Avalon. It’s a vibrant trading community, though nothing terribly large or important. The bulk of the details will be answered as the play progresses. Though, a few of these are necessary to get the game started, so I’ll be tackling those in this post.

The first question to answer is, in many ways, the most important. Who is the Absent? Who is it that has left, and why have they left. Like almost everything in AWLWLB, this is determined by a random drawing of a card from a standard deck. So, I do that first. I have a fresh deck that I’ve shuffled quite a few times. Drawing from it I get:

Three of Clubs


All numbered cards from the Spades suite indicates that the Absent is a sibling. I want to define the Absent a bit further, so I turn to the Universal NPC Emulator and get the following results:

An Unconcerned Pioneer who is focused on Contact The Law, Chronicle Pain, and Acquire The Poor.

They’re starting to come together in my head. I wonder what their gender is, though, so I decide to just roll a D4, with low being male and high being female. I get a 2, so the Absent is the Writer’s brother.

My thoughts initially turn to the Dutch colonialist Adriaen van der Donck, and I decide to do a bit of a riff off of him. So, the Absent is Landon Pierce, a brilliant and charming young lawyer setting off on an adventure to a recently colonized part of the world, to serve as a Sheriff for an absent and wealthy landowner. He’s not just gone in search of adventure, however. Something happened recently to the family, some great tragedy. Landon is, to a certain extent, fleeing from the pain and memories of that tragedy, most likely after unloading on the rest of the family, including the Writer, and blaming them for what happened. His harsh words still remain, even if he himself is gone. Possibly related to this, he sought to get others to come with him, including the family, but none of the rest decided to join him.

As for the Writer, I also turn to the UNE and get the following:

A Docile Jouneyman who is focused on Accompany Wealth, Record Industry, and Aid Animals.

Unlike his brother, Milo Pierce is a simple clerk in a trading house. He never had the raw talent and charisma of Landon, and so has settled for a more traditional career, though one he still hopes will bring him some degree of success and prominence, even if today he is little more than a book keeper. His only true passion and outlet is his pet dogs.

Finally, I need to get my initial prompts for the first letter. I’ll be honest, at this point I’m a tad confused as to how to proceed. The rules state that after each letter, you should draw a card to determine what happens next. However, it gives little explicit advice on how to start the first letter. There is an example in the book though, and in that case, it started with a single draw, so I figure I’ll go with that.

In AWLWLB, play is resolved by drawing cards, with results determined by both value and suit. Face cards represent something positive has happened to the Writer. These events encourage him to move on in his life and gain a healthier perspective. If he gains four of these, the game ends on a positive note, at least for him. Cards with a value of 8-10 are negative events, but have no effect on the resolution of the game--these are merely the day to day struggles we all must deal with. Those with a value of 7 or less are Doldrums, intense feelings of despair that drive the Writer to lose all hope. Gaining three of these indicated that all hope is lost, and things end poorly. The suits of the cards further defines the general focus of the event. For example, Diamonds represent something to do with money or business, while Hearts indicate love or friendship or the like. Drawing my first card,  I get:

Five of Clubs

As this card is below a 7, I mark my first Doldrum on my sheet and consult the chart base to see what the Club Suit tells me, which is Anger. Looks like Milo’s first letter is not going to be a pleasant one!


Next time I begin the game properly. Join me on November 1st for the first installment of Left Behind.

Mechanics and Rules
The Everyone, Everywhere List by Erik James Olsrud
Card images from Wikimedia Commons, used under the GNU Free Document License.



Comments

Popular posts from this blog

The Complete Transylvania Chronicles Redux

Here is the list of all my posts for my series on the  Transylvania Chronicles . The experiment didn't really pan out the way I wanted, but it was still an enjoyable and enlightening read. Hopefully other Storytellers will find these posts to be of some interest If you're a player who might play these, please note that each of these posts is full of spoilers. They were written from the point of view of a potential storyteller, so please do not read these if you are planning to play. For everyone else, here they are. Get it here I started off with the read through of Transylvania by Night. This is still an excellent resource, if perhaps overly ambitious. I wish they had focused more on a smaller area, such as Transylvania itself. Instead, the book seeks to cover the entirety of Eastern Europe, with mixed results. I'd still recommend it for anyone interested in running a Dark Ages chronicle, no matter where you wish to set it. Introduction . Chapters...

Transylvania Chronicles Redux -- Act I

Transylvania Chronicles I Dark Tides Rising Act I: The Making of Princes (Massive Spoilers) Summary The characters are summoned to Buda-Pest to meet their would be Patron (decided by Coterie Concept). En route, they come across a slave auction and witness a slave escaping; they can choose to intervene or not. They are confronted by a mad Malkavian prophet foretelling their involvement in great event to come. Their patron assigns them the task of building a fortress, and they are given money and men to accomplish this. As they travel to the build site, they are ambushed on the road, destroying their men, supplies, and wealth. A Myca Vykos provides them aid, and they meet with a local Prince. When they get to the building site, they meet Lucita and Anatole, who help them acquire ancient tablets (a “subplot” from their patron). The players begin building, and need to recruit Zelios, a master architect and Kindred. Short on funds, Myca Vykos again appears and offers them fina...

Transylvania Chronicles Redux -- Act III

Transylvania Chronicles I Dark Tides Falling Act III: The Death of Princes (Massive Spoilers) Summary : Players are Princes. They gather to discuss recent rumors of Gypsys, the Turks invading, and the growth of the Inquisition in the west. Anatole and Lucita arrive and fill them in on more recent events (Anarch uprising, death of Lasombra, peasant revolts, etc.). Their sires approach the PC’s and demand a Blood Oath. Players are tasked with a “simple” job--help Nova Arpad capture a thief and return various pieces of jewelry.  They track the thief to a gypsy camp. Receive the fortune. Inquisitors interrupt, and they fight. They retrieve the thief (?) from the Inquisitors. No matter what, they fail in some way. Enraged, sires strip them of their domains. More prophecy. Dragomir approaches them about diablerizing the Tzimisce Antediluvian. Players either assist or seek to hinder the anarchs. Key Factors : Players fail their sires, but can not strike back against the...