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Showing posts with the label Twin Cities by Night

Twin Cities By Night -- Central Conflict

One of the questions asked about the concept for my upcoming Twin Cities Chronicle is what, exactly, are the two cities fighting over, given that they both acknowledge the legitimate existence of the other? Essentially, they’re feuding over their own supremacy within their own domains, but it’s just complicated given the extreme ease in which the borders can be crossed. Literally, one can take the wrong turn in St. Paul and be in Minneapolis. The presence of such a porous-to-the-point-of-nonexistence border, means that one can easily play both sides. Whether for protection from crimes or issues in one city, or permission to embrace, or any number of decisions. Prince A doesn’t give you what you want? Take it up with Prince B! But is there more than that? In one manner, no. Fundamentally, I view Kindred as being petty, conservative (note the small “c”), and reactionary. They may claim to represent some higher ideal, but all it really comes down to is two Vamps who each claim suprema...

New Setting -- Twin Cities

I'm currently working out a new Chronicle for Vampire: The Masquerade . The intent is for this to be an online solo game for an old friend of mine. He has specifically asked for an "old school" type game. Which, to me, means the following: * Focus on personal horror specifically, but also on the character in general. The story is limited, and personal. * A sense of isolation and paranoia. * "Low level" both in terms of general game mechanics (few, if any Vampires will possess high level Disciplines) as well as the stakes. The city is not about to be taken over by the Sabbat, nor are the Antediluvian due to arise at any moment. The story will be more focused on saving the characters ex-girlfriends child from a cult than saving the "Last Daughter of Eve" or the like. * War of Ages is in full effect--the Elders resent and fear the neonates, and neonates are frustrated by the Elders brutal repression. With nowhere to flee and nothing to fight, the ...