New Year, New Character Day 27 Star Wars (D20) During the D20 boom in the early 2000's, Wizards of the Coast landed the rights to the Star Wars RPG. I wasn't terribly aware of what had happened with West End Games, or why Wizards got this license. All that mattered was that, since my group at the time was enamored with the then new D20-system, I could actually play some Star Wars , rather than having to cajole folks into letting me run a game. I'm not sure how well D20 actually served Star Wars . On the surface, it seems like a natural fit. Star Wars was always more "fantasy in space" than "science-fiction" and D20 was built for Dungeons & Dragons and fantasy adventures. But it could also get bogged down in minutiae--do we really care about five-foot steps in a running blaster fight to escape the villains lair? That's not to say it wasn't a good game. In fact, it was fun as hell. Some of the tweaks they made to the rules really helped ...