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New Year, New Character Day 27: Star Wars (D20)

 New Year, New Character  Day 27    Star Wars (D20) During the D20 boom in the early 2000's, Wizards of the Coast landed the rights to the Star Wars RPG. I wasn't terribly aware of what had happened with West End Games, or why Wizards got this license. All that mattered was that, since my group at the time was enamored with the then new D20-system, I could actually play some Star Wars , rather than having to cajole folks into letting me run a game.  I'm not sure how well D20 actually served Star Wars . On the surface, it seems like a natural fit. Star Wars was always more "fantasy in space" than "science-fiction" and D20 was built for Dungeons & Dragons  and fantasy adventures. But it could also get bogged down in minutiae--do we really care about five-foot steps in a running blaster fight to escape the villains lair? That's not to say it wasn't a good game. In fact, it was fun as hell. Some of the tweaks they made to the rules really helped ...

New Day, New Character Day 16: Star Wars (West End Games)

New Day, New Character  Day 16  Star Wars  I'm not sure I can give the West End Games version of Star Wars  a proper introduction. Others have written about its influence not only on RPG's, but in a perhaps unique occurrence, influence on the original IP itself.  In any case, I'm certainly not qualified to speak of the game in terms of its "greater impact," only in terms of my history with gaming.  This version of Star Wars  was the first licensed RPG I ever played, and my first experience delving into a world I had already "played" in, even if that play was classic make believe of running around with friends and having "lightsaber" battles with flashlights, or smashing our toys together in pretend battles for the fate of the galaxy. Being able to combine my love for the movies with my love of RPG's was absolutely amazing! Even if the first games I played tended to focus a lot of time on smuggling "spice" under the watchful glare ...