Last
time, we created the character of Terry. Now it’s time to figure out what the
world has in store for our poor Nosferatu. For this, I’m going to bring in some
additional tools, specifically the Storytellers
Handbook.
First, I roll for Theme
and get a 6, for Pursuit. Rolling on the subtables, I get an 8—“A new witch-hunter has come to town and has managed to find out
something about the character.” Huh, guess Terry’s going to have to come to
grips with his nature real fast then, won’t he?
I also wanted to make Backgrounds
more of an element in the story. Rolling on those tables, I get a 9, for Resources.
Rolling on the subtable, I get a 6, which leads
to “Unless the character takes prompt action, she will likely suffer a great
loss of Resources.” Maybe the hunter is doing the old “follow the money” play
book?
I think I have a pretty good setup for a story, but I roll
on Scarlet anyways, just to get some
inspiration. I roll a 2 and get
An
Antagonist seeks to steal something precious to a Target
I’m not sure how that fits with the Witch Hunter element,
but let’s see what else we can get.
Next, I need to determine what the various Threat values are (basic explanation here,
and here).
There are three types of Threat I
need to worry about (Physical, Social, and Mental) which will determine the
comparative difficulty for each sort of challenge that Terry might face. They
are determined with a roll of d10 divided by 2. Also, the combined Threat is
the maximum Experience that Terry can gain from the adventure. Failure nets him
half.
Physical 4, Social 3, Mental 3.
So, Physical 4 means than the average Physical threat is
going to slightly better than Terry. To be fair, it’d be difficult to be worse.
Terry, despite being a vampire, is no physical powerhouse, so he’s looking at
either similarly untrained vampires, barely trained ghouls, or decently trained
mortals. The Social and Mental challenges are comparable to him, and he’s
pretty darn good.
So, let’s detail the Hunter a little bit. To flesh him out
(and MORE random rolls) I turn to the supplement Hunters
Hunted. First question I need to answer is Why? What is the Hunters motive?
1) Revenge, 2) Hate, 3) Duty, 4) Control, 5) Power, 6) Curiosity, 7) Fun, 8) Insanity.
I get a 5 for Power—not sure if he wants to control Terry directly to further his
own ends, or if getting Terry is an end in itself—maybe he wants his blood or
the like.
Next is How? What are the Hunters Methods? 1) Scientific, 2)
Religious, 3) Occult, 4) Detective, 5) Manipulative, 6) Firepower. I get a 5 for Manipulative.
Now, I turn to the UNE
to get the final details and get Destitute Politician who wishes to explain
music, publicize stories, and damage poverty.
So, a destitute politician who is out to manipulate Terry
for the sake of power. After thinking on this for a bit, I come up with the
following:
Montrell Sampson was one of the few politicians that
believe their own hype. He used to be a rising star in the New Canaan
Democratic party, and everyone expected him to become Mayor one day. After that—Governor,
Senator, hell, at least a Representative. But he also cared, deeply, about the
people of the city, and truly believed he could make their lives better. He
threw everything he had into the New Canaan Initiative—a multi part proposal to
increase education, job training, and reform. He called in every favor, and
burned every bridge getting it passed.
It failed, miserably. In a matter of months, he went from “rising
star” to “has been.” He had pissed off every powerful donor in the city, and his
career was over. It was made quite clear to him than when his seat on the
council came up, neither the party nor the donors would be there for him. He
was trapped, and alone, and there was no way out for him.
Well, there was one. You don’t rise as high as he did
without hearing rumors, and getting at least some sense of who was really in
charge. None of them had sought him out, but he knew enough. Enough to ask
questions, to test the answers, and to try to find a way to turn things to his
advantage. If the vampires wouldn’t work with him, then they would work for
him. They would provide him the leverage he needed to keep his seat and get his
career back on track. For the good of the people, of course.
After weeks of searching, he’s finally tracked one down. A
former lawyer who developed a “mysterious” ailment. Most say it’s just
psychosomatic, a bad case of agoraphobia. But Montrell knows, and he knows
exactly where to push to get Terrance to go where he wants…
As a manipulative guy, though, he needs to have some
minions. I give him two—Randall Jones
and Jayden Stewart. Both are old
friends of Montrell’s from back in the day. Randall is a former police officer
and Jayden is, well, he was just a guy from around the neighborhood who was
always good with helping people solve their problems.
Ok, so, the first phase of the story I figure will be Terry
following the “bread crumbs” that Montrell leaves for him while he inadvertently
does Montrell’s bidding. It’ll take him a bit to figure out what’s going on,
let along figuring out who is behind it all. I figure that Montrell is using
him to get access to something significant, some information that will, he
thinks, give him power and sway over the vampires in town. Perhaps a disk with
the location of various havens?
In any case, I roll up for the first scene prompt and get:
Infiltrate
a Location where the activities relate to a Clue. On a check failure, face a
Fight.
Given that this strikes me as one of those “on the surface
brilliant ideas that will inevitably turn to tragedy for everyone involved” I
decide to call this story A Simple Plan.
See you guys soon for the Prologue!
Victory Points
|
Heat
|
||||||||
Terry
|
0
|
Montrell
|
0
|
0
|
|||||
Investigation &
Action Scene Count
|
0
|
||||||||
Willpower (6)
|
3
|
Blood Pool (12)
|
12
|
Health (7)
|
7
|
||||
Scene Number
|
Type
|
Description
|
Result
|
||||||
1
|
Investigation
|
Infiltrate
a Location
|
|||||||
Rules and Mechanics
Other Tools: Universal NPC
Emulator, Covetous Poet's
Adventure Creator, Everyone,
Everywhere, and Storytellers
Handbook.
|
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