Scarlet Vampire
A Lonely Hope
Scene 10
In the last Scene, Hanson was able to track down an ally of
Adrian’s, Percy, who gave up some key intel. The prompt for the next scene was
Sabotage
a tool, evidence, or ally of the foe so that it betrays their attempted use of
it.
Ok, so, Percy gave her something good, and Hanson is going
to try sabotage it, to expose Adrian’s shenanigans to the wider vampire world.
Now, I just need to figure out what exactly it is that Hanson is going to try
to fuck with, and how said fucking will expose Adrian. Time to turn to Mythic!
One of
the reason I like Mythic so much is
its ability to not just answer yes/no questions (a feature most of its
derivatives have), but also “complex questions.” So, I begin with the
question of “What asset of Adrian’s is Hanson now aware of?”
99 Oppress 98
Fame
Thinking
about this for a moment, I decide that he has been blackmailing a notable
Kindred. Since the key is “Fame,” this isn’t necessarily a powerful vampire, but one that is well
known and well liked. Whatever blackmail material he has, I assume it would
be something very, very bad that he discovered either directly (perhaps this
vampire was once a part of his little “church”) or indirectly (via one of his
“congregation”). Vampires, of course, don’t really care that much about many
things that humans would consider a “crime”—but actions such murdering
another vampire or creating a new vampire or anything that violates the Traditions
is an option.
So, who
is this vampire? It could be someone
we’ve met before—Conservation
of Detail and all that. On the other hand, getting this intel was pretty
rough, and that implies that it’s something Hanson didn’t know before. So, I
set the odds to 50/50. 63, No.
So,
someone we haven’t met before. I could
go to the Random Vampire charts, but I think I’ll go with the U.N.E.
Habitual steward whose motivation is to refine the
church, achieve the wealthy, and secure ghosts.
I then
go back to Mythic to try and fill
out some more details.
Is this
character a vampire? [Very Likely, 85%] 19, Yes.
What is
this characters “sin” (7 Tradition traditions, so I roll 1d7] 7 Destruction. He killed someone he shouldn’t have.
Is this
“sin” related to a character we’ve already met? [Likely, 75%] 33, Yes.
Which
character? We have the following established characters: (1) Dona, (2)
Blaine, (3) Cora, (4) Samuel, (5) Sophia, (6) Gypsy, (7) Percy. I again roll
1d7 and get 2--Blaine.
Is it
Blaine’s sire? [Very Unlikely 25%] 20.
Finally,
I turn to Covetous Poet for the
final details.
Action: 726 Punish
Thing: 431 Last Will
Plot: 100 Bad Partner
Opposition: 29 Evil Businessman
Location: 426 Hidden Chamber
Long
story short, Adrian knows that Marko, Blaine’s sire, has killed a fellow
vampire many years ago. The two of them were allies and coterie mates, but
Marko killed him in a fit of jealousy and rage. He then blamed the killing on
the anarchs of the city. In fact, the vampire in question was named Thomas,
and was a childe of the Prince. When the Prince heard of his death, he
launched a series of reprisals against the anarchs, a purge that none of them
have forgotten. If either the Prince or the anarchs heard of this, Marko’s
life would be short lived.
|
Marko? Fuck! Hanson thought as she
sped away from the clinic. Marko was big, a major player. One of the Prince’s
closest friends. Well, not friends. Do
vampires really have friends? But
allies, confidants. Advisers. Whatever. He was close to the Prince.
Taking a deep and unneeded breath, Hanson carefully thought through the situation.
Dona
shows up in town. No, wait, Dona is recruited by Adrian. His little cult is going
nowhere, so he brings in the charismatic visionary to give it a boost. She’s
good at what she does, but she doesn’t want to play by his rules. She goes
off on her own, and has the kind of success Adrian always dreamed of. Probably
because Adrian always viewed “redemption” as a means to power, while Dona
honestly doesn’t give a damn about power.
He’s jealous, so he starts sabotaging her. But he doesn’t have the resources or the clout or, frankly, the intelligence to do this himself. So, he blackmails Marko, and uses Percy as the go-between. Marko had a moment of weakness, thought he could trust Adrian. Now he’s on the hook for eternity.
But
where does Blaine fit in on all this? Is he just following orders? Or does he
really not know what’s going on? He could be filling his sire in on what Dona
is up to—backing her is his own little rebellion, and the son of a bitch does
love to talk and brag. She’s put’s him firmly in the maybe column.
What
about Cora? Does Cora really give a damn? Marko has the clout to hire her,
either with cash or territory or just favors. She doubts that Cora would ever
find herself in Adrian’s cult, but maybe she’s being blackmailed too? Another
maybe, but it doesn’t matter. After
her stunt tonight, next time Cora will be ready to eat her heart.
Not
that any of this mattered. Knowing
the information and proving it
where two wildly different things. The Prince surely wouldn’t take her word
for it. The anarchs might, but they might also think it was a setup if they
heard it from her. Could she trust Blaine with this? Or perhaps confront Marko
directly? Maybe try some blackmailing of her own?
|
Who
does Hanson go to with this information? The Prince is out—with nothing but
second hand information, Hanson has no reason to believe he would take her
seriously. The anarchs are likewise out. She could go to Gypsy, her sire might
believe her, and has the resources and clout to do something. Blaine is
another option, as he can feed his sire bad information or just nothing. Or,
she could confront Marko directly.
I decide
to roll for it. 3 She’s going to Marko.
|
Hanson heads over to the Tremon Gallery, where she’s heard there’s an exhibit going on, and
she’s pretty sure that’s where a Toreador like Marko would be this night. It’s
a private event, but she’s got enough clout and rep to force her way in. Once
there, she’s lost for how to proceed. Marko is there, but surrounded constantly
by a crowd. An officious little man comes up to her, asking how he can help
her, while looking disdainfully at her outfit. She has him give a message to
Marko, that it’s about Adrian, and she heads outside to the patio, where the
bored models gather to smoke and gossip.
It’s almost half an hour before Marko finally makes his way
outside.
“Ms. Hanson,
isn’t it?” He smiled warmly at her while he took her hand. “I had heard tales
of your exploits, but they told me nothing of your exquisite beauty. If I had
only known you were at art lover, I would have seen that you had a
personalized invitation to the event.”
He was good, but not as good as Blaine. He couldn’t quite fake it the way his childe could, or maybe he really was that upset at her being here.
She
pulled her hand back and didn’t bother returning the smile. “Charmed,” she
said flatly. “But I’m less interested in art than I am history. Particularly,
yours. Specifically, yours and Adrian’s and all the dirty little secrets he
holding over you.”
His smile began to fade slightly, and the predators glower began taking its place. |
As
before, Hanson has three rolls, and needs 10 total successes to flip Marko.
However, since Marko does want out from under Adrian’s thumb, I decide that
if she scores 5, it’ll be a partial success. The difficulty is 8 for these
rolls, because Hanson is a damn bull in a china shop.
First, Hanson will attempt to intimidate Marko with how much she knows: Manipulation + Investigation [7] 5,8,5,8,10,5,7 for 3 Successes
Secondly,
she will attempt to scare with what will happen if others found out. She
doesn’t really understand the network of politics, so she focuses on blowback
from the Anarchs.
Manipulation + Streetwise [5] 10,10,1,2,1 for No Successes.
Finally,
she will try to play the “good cop” and offer him a way out
Charisma + Empathy [2] 10,8 for 2 Successes.
With 5
successes, she technically fails the challenge. However, Marko is willing to
work with her, so long as he benefits.
|
Hanson
finished her spiel, and looked over the city, waiting for Marko to respond. After
a few moments, she heard quiet laughter behind her. She had just made it
crystal clear to this asshole what would happen if he didn’t do exactly as she said, and he was
fucking laughing.
“Ah, the
youth,” he said, smiling. “It’s easy to forget how simple things seem. But, okay Hanson, I suppose there’s no harm
in working with Gypsy’s childe. I can see what can be done about Adrian, but
not at your word. And certainly not at your, what were they? ‘Threats?’ Yes,
your ‘threats.’ I don’t particularly enjoying having people throw vague ‘threats’
at me. And you don’t have the credit to ‘owe me one.’
“No, I
think I’ll take payment up front for this one. Adrian, well, Adrian likes his
secrets. He has quite a few of them on tape, you know. I want the tapes. He
keeps them hidden away somewhere in that atrocious abbey he calls a home. You
get me the tapes, and I’ll see to it that your precious little Dona isn’t
bothered anymore.”
|
Hanson has a new goal, which leads to a Conflict scene:
Sabotage
or steal the foe's possessions that are important to the plot. Roll a die; on
an odd result, face a Fight as well as a Check.
Hanson failed the scene, so her Opponent gains 1 Victory
Point. In addition, they get to roll a 1d10, and if less than the current scene
count, they gain an additional 1. They roll and get a 1,
bringing their total up to 7.
With the Scene count so high, Hanson is heading to a spiral,
where the Opponent can almost always gain a victory point, and she still needs
at least 4 to pull out a victory. Let’s hope she can turn things around nexttime.
Victory Points
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Heat
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||||||||
Hanson
|
6
|
Opponent
|
7
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2
|
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Investigation & Action Scene Count
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7
|
||||||||
Willpower (max 6)
|
5
|
Blood Pool (Max 11)
|
8
|
Health (Max 7)
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7
|
||||
Scene Number
|
Type
|
Description
|
Result
|
||||||
1
|
Investigation
|
Tail an Actor who might have a Clue. On
a check failure, face a Fight.
|
Failed
to Tail, succeed on Fight
|
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2
|
Action
|
Face the foe's best warrior
|
Failure
|
||||||
3
|
Rest
|
Hanson hunts, feeds, and heals
|
N/A
|
||||||
4
|
Investigation
|
Trick an Actor into revealing a Clue.
|
Failure
|
||||||
5
|
Investigation
|
Waylaid by hostile Actor
|
Success
|
||||||
6
|
Action
|
Convince an ally of the foe to betray
them
|
Success
|
||||||
7
|
Conflict
|
Suffer betrayal by an Actor.
|
Success
|
||||||
8
|
Rest
|
Rest and Recover
|
N/A
|
||||||
9
|
Investigation
|
Hunt down an Actor to provide a Clue
|
Success
|
||||||
10
|
Action
|
Sabotage a tool, etc., to betray the
foes use
|
Failure
|
||||||
11
|
Conflict
|
Steal foes possessions
|
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Rules and Mechanics
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Was this the last one in the sequence so far? I really enjoyed these and you showed me lots of insightful ways to operate solo, plus some great resources I hadn't heard of (but now own). Thanks!
ReplyDeleteHeh, don't pay attention to me, I was just following the actual play using the link in the text at the end of each episode, and this one didn't seem to have a link. I managed to figure out the sidebar navigation (I'm reading this on mobile and nav was fiddly complicated) so I just found the remaining episodes thanks!
ReplyDelete