How I hope all my games end If there's one thing I really can't stand, it's a damn metaplot . Now, in theory, these should be great. A good metaplot in an RPG can be a wonderful tool to help make the world feel alive and dynamic and chaotic in a way that only the best Game Masters can hope to emulate. Probably the best use of metaplot in service of a game is with Pendragon and its Great Pendragon Campaign , and the players follow the story of Arthurian Romance beat by beat, from the rise and fall of Uther through the Sword in the Stone and the conquests of Arthur to the Grail Quest until finally to the Battle of Camlann. But, too often, they just get in the way of the game. For one thing, a lot of GM's feel compelled to stick to the published plot as much as possible. And I really doubt any of the designers of these games intend their plot to be YOUR plot. Looking at Pendragon again, there was a question on the forums a while back about Lancelot--a given PC reall...