I’m finally ready to move on to the final “real” section of
the World Builder’s Guidebook—History. There’s a bit after this, but it’s more about
general advice and picking which optional or house rules to use and the
like. After this section, I’ll be more
or less done.
As I went through each step of the world creation process, I
also developed bits and pieces of the history of the world. For example, the rise and fall of the Elven
Empire, the destruction of the Dwarves, the coming of the barbarian humans, and
the like. But this is the point where we
start giving things dates and figuring out what else has happened.
The WBG divides history up into three sections—Ancient, Middle,
and Recent. Ancient are the events that
took place millennia ago, so far in the past that no one can truly verify what
did or did not actually happen. Only the
greatest and most significant of events are still remembered even by the
learned sages of the modern day. In our
world, this would be the events like the Fall of Rome, or Egypt, or
Atlantis. Middle history is more
reliable, dating as far back as reliable records exist. These are generally hundreds of years
ago. Finally, Recent are things that occurred
in the past 20-40 years, things the players were actually around for. At each stage, the history becomes closer and
more relatable—Ancient deals with planet spanning empires and massive wars,
Middle is the formation of the Kingdom, while Recent is the rebellion that is
currently happening.
There is of course a nice series of dice rolls and random
tables to determine how many events occurred in each era, and how far apart
they were. As such, I’m going to use my
already determined history as a “plus.”
I’ll use the randomizers in the book, but I’ll add my already determined
historical bits in as extras where they seem appropriate. Anyway, here’s what I rolled up, in fan
favorite chart form!
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Ancient Historical Events
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Middle Historical Events
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Date
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Event
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Date
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Event
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0
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War, Racial
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6190
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Intrigue/Scandal
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500
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Cataclysm, Man-Made
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6240
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Decadence
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1100
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Expansion/Exploration
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6330
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Revolution
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1600
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Supremacy/Golden Age
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6420
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Discovery, Technological
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2200
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Supremacy/Golden Age
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6510
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Exploration/Colonization
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2700
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Discovery, Technological
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6590
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Rebellion
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3500
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Empire Rises
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6660
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Discovery, Magical
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4300
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Legendary Character
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6760
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War, conquest
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5200
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Cataclysm, Man-Made
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6820
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Religion, Temple Supremacy
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6100
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War, Epic
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6910
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Religion, Cult Activity
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Recent Historical Events
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Date
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Event
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6912
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Raids/Brigandage
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6915
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War, Foreign
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6918
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War, Internal
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6920
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War, Foreign
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6922
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Weak Ruler
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There’s quite a bit there to chew on, to say the least. Obviously a full history of all these events
would take up a decent sized book at the very least, so I’m just going to go
over the very basics of what I’m thinking right now.
Part 1: Ancient History
Year 0—The Gods War. Since
the dawn of time, Man was trapped under the dominion of the Old Ones—vast,
ancient and terrible beings the ruled the world for eons. But
the gods heard the cries of Man, and came to their aid. A vast and horrible war unfolded, spanning
centuries. Certain men were unwilling to
trust the Gods, and instead turned to the Old Ones, who granted their servants
foul magics to aid them in the war.
After a terrifying and heroic battle, the Old Ones were defeated, but
the world itself was shattered in the battles (Cataclysm, Man-Made).
Hundreds of years pass, as Man spread around the world,
always battling with the horribly minions of the Old Ones that still stalked
the land. Over time, the Elves slowly
expanded from their ancestral homeland, and set about exploring the world (Expansion/Exploration).
They fought many battles against many foes, but eventually they brought all the
lands under their rule. The result was a
Golden Age of peace and prosperity, as all the races were united under one rule. Eventually, the Elves explored beyond the
edge of the world, building great ships that flew through the ether, and
expanded their realm to the very stars.
With the secrets they learned from these voyages, they were able to build
vast and glistening cities, and to create the powerful Elven Blades and other
relics (this is how I’m justifying the random +1 swords laying around the
world).
But the Elves were not the only power in the world, and
while their ships flew in the sky, the Dwarves were building their own vast
Empire beneath the surface (or perhaps they had always been there, and only in
3500 did they become known). The two
empires feuded and sparred for centuries, neither able to gain an
advantage.
Until the coming of Atlantes.
Atlantes was an Elf of minor noble stock, fascinated with
the history of The Gods War. He
dedicated his life to the gods and to knowledge, and became one of the holiest
Men to ever walk the world. He spoke with
the gods frequently, and travelled with them to their palaces in the
skies. Over time, he and Cybele fell in
love, the first time she had taken a lover besides Adoni. But so great a friend
was Atlantes to the gods that even the High Lord blessed their union. Cybele showed him the ancient sites, the
forgotten ruins of the Old Ones. But as
he learned more of the gods, his jealously grew. Soon, he desired the power of the gods for
himself, and tricked his lover to taking him to the Old Ones prison. There, they whispered their secrets to him,
and taught him their ancient power. When
Cybele saw what he had done, she tried to stop him, but he turned on her, and
struck her down. He stormed the Gates of
Heaven, seeking to battle the gods. But
the gods were too powerful, and Moloch defeated the upstart and cast him back
to the world.
Atlantes had become too powerful, though, and he survived
the fall. He hid deep in the ancient
places, and studied ever more. He took
on students and disciples, who spread his teaching throughout the Elven
Empire. More and more elves took up the
study of Atlantes magic, and turned their powers against their Dwarven enemies. As they became more powerful, they became
more arrogant, and callous with their magics.
Eventually, they unleashed power they could not understand, and
devastated the world—their foes had been defeated, but the very world was
broken. The Dwarves were shattered and
scarred, and the Elves, though exhausted from the war, arrogantly proclaimed
themselves masters. The gods, terrified
and ashamed, turned from the world.
But as time went on, the lesser gods clamored ever more
loudly for the destruction of the world, but Adonai and the Three Goddesses
would not countenance the destruction of those who had helped them defeat the
Old Ones. Eventually, Baal came up with
a solution—the gods would neither help nor harm the Elves, but if the Elves
were to unleash their own destruction, the gods would not intervene.
Disguising himself as an Elven navigator, Baal claimed to be
the sole survivor of a crashed ship that was exploring the furthest reaches of
the stars. He planted clues and tricks,
and the Elves followed his trail, ignoring the warnings of Sol and Silvan. They found a realm populated by ferocious beasts,
vast and powerful, like the Old Ones. They
had found the Dragons.
These great beasts destroyed most of the Elven explorers,
but allowed one ship to escape. They
followed this ship across the void, until they came upon the world. A vast and epic war broke out between the
Elves and the Dragons, while the gods watched from the heavens. Using their
stolen magics, the Elves were able to finally defeat their foes, as they had so
many before. But their empire was
exhausted, the eldest and most powerful of them were dead, and their fortresses
and fleets had been ruined. The gods,
realizing that not even the Dragons could bring the Elves back to them, turned
their attention to humans.
Some tweaks:
ReplyDeleteI do like the idea of "proximate" and "ultimate" evil. As in, Baal and Moloch are awful creatures but they are in a team with "good" deities.
Could we tweak Atlantes a little bit? I want to see more of a philosophical split between the elves and the gods and less a "domination versus Evil" idea. You're leaning in this direction already, but I want to push you further.
Can I suggest this, which is I think just an extension of where you're already going: The gods represent hierarchical power. You follow because it's your place, and you cede power to the gods because they know better. You don't know - you CAN'T know certain things - and you shouldn't even try. Instead, you trust in the gods to put their plan forward, even though it might seem repressive.
In other words: the triumph of expertise. We do this all the time. You don't argue with a doctor over your treatment (usually). My students don't stand up and contest what I have to say (although I try to make them do this). We trust certain people to be superior to us and we cede to them the power.
And then there's the elves. Knowledge wants to be free. We should teach all, educate all, and throw down the self-inflated centers of authority. The gods make this hierarchy just to keep themselves in their place. If something is forbidden, we want to know WHY. We will not accept being told that we cannot do this or that because we are who we were born. We all have the potential for greatness within us...
Baal's lesson there - "you want to discover a thing? Here, go discover it..." - is an important rebuke. But as you iron it out, I'd like it to take the shape of two equally morally right ways of seeing knowledge in the world. It's feudalism (technocracy, really, in the poli-sci sense of "governance by those with the skill") versus democracy.
Also, fix this:
"and tricked his lover to taking him to the Old Ones prison."
"Old Ones' prison".
And:
"More and more elves took up the study of Atlantes magic"
Even though it looks weird, it should be "Atlantes's"