Part One
Approaches
Ok, so the first thing I need to “worry” about per the World Builder’s Guidebook (you know
what, I’m just going to call it WBG from now on) is having a GM’s notebook. There
are some solid ideas there, but not something I’m going to worry about for now.
This blog will be the first chunk of that notebook, and I’ll probably gather up
the rest of the material once I’ve actually finished building the world.
Moving on, we come to Chapter One: Approaches. There’s good advice and ideas on various ways
to approach world building (macroscopic vs. microscopic, location based,
character based, literary, characters, etc.), but I’m going to stick with “macroscopic”
for the time being. We’re going to start
off with the entire planet, with the goal of zooming in constantly till we
finally arrive to the little village and its quaint tavern where our heroes will
inevitable meet up.
Next up, we come to “World Hooks.” Hrm, none of these really wow me, probably
because I’ve dug in my heels on the whole “generic” idea, and a lot of the
ideas listed here would make awesome kingdom/regional ideas in that setting,
but I don’t want to make the world as a whole too weird. There is a listing for “post-apocalyptic”
which sounds close to what I want, so we’ll go with that for now.
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