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Hero Hunter: Who's Hiring, Who's the target?

After reading through my previous tables for jobs for my upcoming Hero Hunters game, I was left somewhat unsatisfied with who the employers were, and information on the targets. So, I decided to go into a bit more detail with these groups. The tables below are meant to augment the previous ones—so, for example, if I already know that the person hiring the PC’s is a criminal group, I wouldn't roll for that. City : Generally picked in advance, based on famous or iconic cities. Though “location” of the job can very this quite a bit. Law Rating: what the city can throw at the players, from dealing with paperwork to cops coming after them 1 Non-existent or barely there. This is either due to crime being almost unheard of (perhaps thanks to heroes) or the local authorities being utterly overwhelmed/underfunded 2 Sufficient for most day-to-day situations 3 Full police, capable of investigating and prosecuting even exceptional cases, if not necessarily stop them....

Hero Hunters: Getting Work

So, now that I've worked out how I want the players to behave and how that affects the kinds of jobs they can get, I want to spend a bit of time thinking about how they actually go about getting those jobs, and what those jobs entail. If only it were that easy First off, there are a few different ways word of various jobs end up making their way to the players. Open Bounties --various governments, crime syndicates, and other groups will just publicly announce they want something done, and the reward for this. Generally these are to either kill or capture an individual or a group, and payment is provided upon completion. How “public” these actually are varies, naturally--it’s not like the Mafia is going to put out flyers or anything, but anyone with any degree of contacts or remotely “plugged in” will know about these. There will almost always be rivals for the job, and the target almost always is aware of the danger they are under. Direct Contact --the players are...