Skip to main content

Posts

Showing posts from July, 2019

Cresthaven

Now that I've got a rough idea on my setting, Cresthaven , I need to get some more details in place for it.   First, I've been thinking a bit more about Mardok's Rangers. The "mercenary takeover" idea is a decent one, but their sheer size and power is a bit alarming. What if they're not a merc force, but instead the military forces of a more established power. Perhaps their a forward force of Free Quebec, or the dreaded Splugorth Slavers (servants of the Lovecraftian entity that rules Atlantis), or a band from the Federation of Magic or something else? Are they a Mercenary Band? (50/50 | 6[d10]) Yes, but... But, they have a secret of some sort, something else going on with them. I make a note of this, but decide not to explore it further--something to discover in game. Now, let's look at the questions I had from last time: * Who was the Protector? * What are the "dangers" around Cresthaven, and why is Mardok so unconcerned about them? *...

Setting First Game Design

I feel like I haven't been gaming as much as I would like lately. Part of this is just the time of year, as life and work tend to become quite hectic around now. But, it's also a matter of focus. I've been doing a few games here and there, but each has ended with the rather unceremonious death of the PC. Well, I want to get going again, but this time I want to approach things a little bit different than I normally do. In most of my Solo games, I've started with the PC first, and then tried to build the story and the world around them. Or, I've started with a module or something like that. For this game, I want to try building up a setting first, give it some degree of detail and conflict, and then create a character to part of this world. If they die, perhaps the setting will outlive them, and the initial PC's death will simply become part of the background. Of course, not everything will be "known" right from the start. What details I create are int...