Skip to main content

Posts

Showing posts from December, 2016

Shared Sci-Fi Hiatus

I've been pretty quiet on my postings for the Shared Sci-Fi game that I spoke about a while ago. Which is a shame, as I was really excited about this concept, and a number of folks have done some really cool things with it. For me, though, it wasn't working. I think, for a couple of reasons. The first was the narrative approach I was taking. While certainly fun, and a break from how I normally do a Solo game, it was causing difficulties. It's hard to both WRITE well and GAME well, at the exact same time. As a result, I think it failed as both a story and a game. Secondly, the system. I was using the old Cyberpunk 2020 system, which I'm not terribly familiar with, so I had to teach myself what I was doing while playing, and it honestly isn't a game that works for me, as a Solo experience. Now, learning a game is one of the great reasons for doing a Solo game, but honestly I don't have a driving interest in learning CP--it's a cool game, and I'd love t...

Lucky to be Alive: Part One

Lucky to be Alive The Shocking True Story of a Galactic Gangster Part One Mankind had no business being on Krakatoa. It was mean, nasty, god awful hell-hole of a planet, full of lava and volcanos and damn near constant earthquakes. The only scrap of the place that you could reliably set foot on was one giant island in the south. Even there you weren't sparred the noxious air and ruined sky. The only reason anyone was even there was because know else wanted the damn place. Way back in old days, when we were first starting to colonize space, people found this goddamn place, and everyone with half a brain steered clear of it. But there was this group, called themselves The Way or something, real religious nut jobs. No one wanted them around, and they wanted a place where they could oppress each other in peace, so they got Krakatoa. They got to live out their lives in misery, and no one else had to hear from them. It's what they call a win/win situation. Well, about t...

Shared Solo Experiment -- Background and Character Information

I've been talking a bit with some of my fellow members of the Lone Wolf RPG group, and we're going to try something a tad different for Solo Gaming--we're going to try doing something shared. We each start off in the same genre and with the same prompt, and then let our games spiral from there. They might cross over, they might not, but we'll all have a shared point of origin. I'm just in it to see how others handle their games. If anyone's interested in following along or joining in, the core thread is located HERE. As for me, the first thing I want to do is come up with a character. All I know at this point is that it is a Science Fiction game, set in a nebulously defined universe, so people can go where they will. Also, I have the initial prompt: "The main character must [Fight] [Technician], at [Entertainment District], but have to contend with [Trap] while being confronted by [Corporation].” And that's that! I don't know what the deta...