For my upcoming game of Vampire, I'm thinking of doing something different with combat. I've never been terribly in love with the standard Storyteller combat system. I've always felt it was a bit clunky and awkward. Since I tend to run fairly combat lite games anyways, I'm thinking of giving the “narrative combat” from the Storytellers Handbook a whirl. Naturally, I'm going to tweak it a bit, though. I think some of this is similar to the New World of Darkness combat, but I'm not sure, as I haven't played a game with that system in several years now. In any case, here’s what I've come up with. Initiative Rolling initiative is not necessary for every fight--in some cases it's obvious who should go first, assuming I even bother with turns. In those situations where it's not obvious, initiative will be determined by the following: Standard Initiative roll is Wits + Alertness, difficult 4; highest n...