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Showing posts from March, 2013

FATE of Mass Effect, general overview

The first of the new settings I’ll be working on is for the Mass Effect game.  The game takes places after the third game in the series.  If you haven’t played it, there will be some slight spoilers. The basic setup of the game comes from my players desires.  One wanted “a dangerous and violent universe where heroes die fast and die hard” while another wanted an “Indiana Jones” style game.  I combined these two together to come with a Sci-Fi setting with an “exotic and dangerous hive of scum and villainy where desperate fortune seekers seek the mysterious wealth of long forgotten civilizations.” The game takes place roughly two generations after the third game. The basic setup is that Galactic wide FTL was destroyed in a massive war, leaving isolated clusters of systems on their own.  The initial chaos has been resolved, and now the peoples of the system are starting to branch out and explore, seeking ancient technology to restart their travels and reb...

Phase 2

When I first started this blog, it was intended merely as a work space as I practiced my world creation skills.  It was never really intended to be anything more than some random game musings, and would never get larger than a handful of posts. I pretty much accomplished that with my first series, which were based on the World Builder’s Handbook .  However, I have two new games that I’m working on, and I intend to use this space to both develop these settings as well as being my own record of these games.  So, the focus is going to shift a tad from pure world creation to actual games.  The first game is FATE/Diaspora game based in the Mass Effect world.  As is usual for FATE games, this setting is actually co-created with the players, so I’m hoping to get them to do some posts as well for the game.  The second…well, I’m not sure what it will be yet.  Might be D&D, could be Vampire.  Might be something else…the players and I are still...