Sins of the Metaplot
How I hope all my games end |
But, too often, they just get in the way of the game. For one thing, a lot of GM's feel compelled to stick to the published plot as much as possible. And I really doubt any of the designers of these games intend their plot to be YOUR plot. Looking at Pendragon again, there was a question on the forums a while back about Lancelot--a given PC really didn't like him, the big reveal was about to happen (spoiler: Lancelot was hooking up with Guinevere), and this very loyal Knight of Arthur was going to be there for the big fight and, well, the GM was worried that the player just might be able to best Lancelot. Many posters gave various ways to save Lancelot, from boosting his stats to mystical protection to a "Disney death" where his body couldn't be recovered or his death confirmed. Then Greg Stafford (the creator and author of Pendragon) chimed in with "let him kill Lancelot." It your game, it's the players saga, and the PC is more important than an NPC and the precious plot. If it makes sense, let it happen.
And not only are individual GM's hampered by the metaplot, but too often I see it used as a cudgel. Particularly online, though it's been happening this way among geekdom for, well, probably centuries. But I see it more often thanks to being part of various RPG groups. A new player or a returning one will post an idea of a concept that doesn't jive with some of the later books or sources. Instead of giving the new guy some advice, or helping them tweak the concept to fit the books, or, well, anything constructive, the poor poster is harassed for their ignorance. It even occasionally has happened to me, but at least I can roll my eyes and go "fuck off child, I've been playing this game since it was released, and nothing the new LARP rules say about something will ever impact what I do in my tabletop game." But, others, I know get scared away and stop posting. I hope they keep playing.
Lord knows the world needs more gamers and dreamers in it.
You'll always be MY Prince. |
The more I think about it, the only other game that did metaplot well was Mechwarrior--the RPG component of Battletech. Like a lot of games in the 90's, Battletech spread out among numerous tie-ins--various modules (Battletech is mainly a miniatures game, so a lot of these weren't tied to the RPG at all), novels, video games, comic books...I think there was a TED talk at some point...anyway, there was a LOT to cover, and as a casual fan of a niche part of it, there was a lot going that I never knew about. But, they would come out with various books at various times like "20 Year Update" which would bring you up to speed with everything that had happened in the past, well, 20 years.
Metaplot done right |
Not only that, but in the Second Edition of the RPG, Mechwarrior had a really cool "random metaplot generator" which was just lovely. It allowed you to roll for future events and where the major powers swirling around the players were going, and made for a much more dynamic and interesting setting that worrying about what some novel trilogy said about some character.
Comments
Post a Comment